As tempting as it is to leap directly into competitive
dias horas remanescente
The Undead have a special gold arrangement -- a Haunted Gold Mine. Much like Night Elf Wisps, Undead Acolytes stay on the mine and gather automatically. In 100 seconds, building one is slower than the Entangled Gold Mine, however, Undead Acolytes don't have to stick around in one spot to construct, rather summoning a portal site that attracts their constructions into existence. Once the portal is summoned, they're free to start other jobs.
Undead also differ in the other factions because they need to utilize their simplest combat unit -- Ghouls -- to collect lumber. They're also a lot more defensible, if your competitor target your workers.
All games start with your starting town right next to a gold mine. Night Elf or Undead players will find their starting mine prepared to use, will not need to worry about Haunting or even Entangling right away, until,the first Gold Mine collapses. That's correct, Gold Mines do not last forever, so you'll be looking to expand quickly into the ancient mid-game. Locate a second gold mine early, and start planning to clean the area and enlarge to a second foundation. You also need to watch for your competitor's expansions. If you have two gold mines, and they have only got you, you're likely to be in a critical advantage.
To find out where your competitors are enlarging too, however, you will want to spend some time on recon. Sending a starting worker out to learn more about the map is a frequent tactic, but make sure you replace them quickly to avoid missing out on prized early game tools. As an example, all factions have access to flying or undetectable units which make for good scouts. Finding out early what type of force your opponents are building permits to construct an effective counter drive.
As tempting as it is to leap directly into competitive and custom matches, one of the reasons Warcraft 3 and The Frozen Throne growth are remembered so fondly is the gripping story campaigns they provided. Even when you're not, it is a great chance to get acquainted with the strengths and strategies of every faction, and to present yourself to hero abilities and units at manageable pace. Many effort assignments rely on using the tactical strengths of freshly introduced components, so result in a great chance to actually get to understand each instrument available, and choose which faction is the best. It is Orcs, by the way.
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